| Category 2 | Anthropoid | 1 |
Coming from a harsh planetoid from the opposite side of the universe as Empire 6, the Kurile are a hardened people who have been forced to adapt to dangerous conditions to survive. Their home solar system is a massive trade hub for ores and minerals sought after by every species and while the prices are fair, there isn’t a Kurile alive who wouldn’t love to bargain. They supply the Empire with much of the needed materials it needs to build ships and found colonies.
You should play a Kurile if you enjoy prospecting asteroids to see what rare and hidden materials you might find there. You may have gone out from your home to stake a claim in this sector, traveling to Essex for trade and supplies. Maybe the business side calls you. You want to be the center of a commercial hub where materials come and go under your scrutinizing eyes.
This stat explains which of the 5 Categories of planetoid that species can live upon. These definitions are loose, but each one corresponds to a general band of survivability. Old Earth can be considered a Category 1 planetoid while a planetoid with little to no atmosphere, extreme volcanic activity, and with a dangerous (and angry) population could be considered a Category 5.
All living species have a physiological classification. It describes the vast differences in biology between known species. Certain treatments may work on a human, but when you cut open a Felsectid to pull the buckshot out, you’ll be met with a spiracle instead of a lung. For example, emergency restoration Hypos only work on certain physiologies, so when your friend is dying on the ship, make sure you give them the right medicine!
Each species has varying abilities to take a hit, as it were. Durability describes the number of times that species can be hit in the torso without needing urgent medical attention. Never fear, though. With the correct Licenses, any species can wear body armor that affords significant protection.